Facing an issue

When playing any RPG, it is important to remember that your table is a community. Everyone has the opportunity to input and help build the game. A big mistake that a lot of new players make is that they feel like the GM controls everything so there is no point in bringing up something that…

The Never Ending Story

The hardest part of any good story is the ending. Whether you're writing, reading, or listening to a tale of adventures gone by, finishing the story leaves you with the feeling that there should have been so much more. I remember reading the Inheretence series by Christopher Paolini and being utterly devastated when I read…

The End

Ending a game is never easy. It always feels like your game should be wrapped up in a tight little bow with everyone happy, but that's not always the case. There are many reasons while your planned ending can go off the rails, and today we're going to talk about a few of them and…

Inspiration: The Foundation for your Campaign

One of the hardest parts if any campaign is finding a starting point. Sure, you can use the tried and true method of “you get a bounty and kill a thing” without any real thought put into the world around the players, but that can get boring pretty quickly in a long campaign unless other…

You want to play WHAT!?

In many prior articles I have mentioned that I very much prefer one shot campaigns to long campaigns. One of the major reasons for this is the freedom from consequence that a lot of players feel. It allows them to let loose and be whoever they want to be without worrying about the consequences in…

Where do I even start? Part 3

To this point, we've gone over planning a game and building a game. But what about when game day actually arrives? This article will be a little bit different than the others because of the insane amount of moving parts that goes into actually making a game happen. I'll be dropping a lot of advice…

“Grackles” by Fireside Games

“Grackles” is a new build-your-own board game being developed by Fireside Games. You may know these guys from games like “Castle Panic!” and “Kaiju Crush!”, Or from an article we published earlier this week over another game of theirs titled “Remnants.” Grackles is unlike any of the games mentioned in the sense that it is…

Getting your players invested

Natural disasters are tragic events, no matter how they're spun. Many people have died due to tsunamis, hurricanes, earthquakes, and other disasters throughout the course of time. That being said, these events are never something to be taken lightly in our day to day lives. In fiction, however, tragic events like this go a long…