Don’t Put All Your Eggs In One Basket

Reading Hunter’s article about Different RPGs and what they offer really inspired me to write about why I think it’s important for anyone into RPGs to play as many as possible, or at least more than one.   When I started playing RPGs (I was about twenty one or twenty two) I was playing Dungeons…

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Different RPGs and what they offer

When I first played Dungeons and Dragons, I never imagined that I would become so immersed in something much larger than the game. I became obsessed with paper RPGs of all makes and styles. In the past two years, I have played the d20, d6, and narrative dice system. I have played in GM and…

MultiVerse Games Interview

About two weeks ago now I was able to hang out and talk to Will, the co-owner of Mutliverse Games. We got to discuss his space, the plans that the store has, and of course a little about Will himself as well! Today I’d like to go over a new special place in San Antonio…

The Hand of Power, Part 4

Welcome to the final installment of The Hand of Power! Today we’ll be discussing the advantages and disadvantages of a GM being very heavy handed as far as rules go when they have a party of seasoned players. Now I want to clarify very quickly what I mean by “heavy” or “hard-handed.” This simply means…

The Hand of Power, Part 3

Welcome back to the Hand of Power! This series is all about asking how a GMs approach to a game can affect groups of players based on their experience with the game. Today we move into examining how a soft approach can affect a game full of more experienced players. For the sake of these…

The Hand of Power, Part 2

Welcome back to the Hand of Power! For those of you just joining us, this is a series regarding the benefits of a certain style of Game Mastering depending on the experience level of your players. I highly recommend you read part one of this series by clicking this link after you're done with this article. Without…

The Hand of Power, Part 1

Awhile back, Nick published a three part series of articles known as “Wielding the Empathy Hammer,” which discussed how players and GMs should view and treat each other at the table. It also went into detail about the “politics” and “power dynamic” that must exist with every campaign. This article will be a spinoff of…

Tuote’s Children of Steel

At the dawn of the world there stood only the gods. They ruled absolute as they always had and always will. They looked over the land of Illimastos and many of them argued about what to fill the world with. Sorto, goddess of chaos, created vast reaches of water that stretched farther than any on…