Wait…who are you again?

Introducing a new character can be hard, especially in a well established campaign. The players have to decide if they wanna go heavy role-play and ask the hard questions, or kind of gloss over the “why” question and accept this new development as canon right away. From the GMs side of things, it can be…

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Don’t Put All Your Eggs In One Basket

Reading Hunter’s article about Different RPGs and what they offer really inspired me to write about why I think it’s important for anyone into RPGs to play as many as possible, or at least more than one.   When I started playing RPGs (I was about twenty one or twenty two) I was playing Dungeons…

MultiVerse Games Interview

About two weeks ago now I was able to hang out and talk to Will, the co-owner of Mutliverse Games. We got to discuss his space, the plans that the store has, and of course a little about Will himself as well! Today I’d like to go over a new special place in San Antonio…

Narrative, The New RPG Economy Part 2

For the first time in my life I got to actually play the same mission for a RPG twice! As you may or may not recall I wrote an article about making a game for the San Antonio GaMExpo and so many things have happened since then soI have been unable to write this article…

The Hand of Power, Part 4

Welcome to the final installment of The Hand of Power! Today we’ll be discussing the advantages and disadvantages of a GM being very heavy handed as far as rules go when they have a party of seasoned players. Now I want to clarify very quickly what I mean by “heavy” or “hard-handed.” This simply means…

The Hand of Power, Part 3

Welcome back to the Hand of Power! This series is all about asking how a GMs approach to a game can affect groups of players based on their experience with the game. Today we move into examining how a soft approach can affect a game full of more experienced players. For the sake of these…