Roll for Initiative: Chapter 1

Hey everyone! This is a "Fluff" series that I've started. It's written to be a little less heady than some of our Philosophy of Gaming articles. If you need a break from how to incorporate realism, how to wield the empathy hammer, or straight up Epistemology, look no further. The style is a (loving) rip-off of the brilliant Chris…

Session Management

Role-Playing games are a time-consuming affair. My sessions are full of people looking to hit the ground running and be out the door quickly (since we all work/have papers to write). That being said, a short night for us is two hours. Some folks like marathon sessions that can last a whole night (Given the…