Currently I am part of a Dungeons and Dragons campaign pushing 1 1/2 years in length. We’ve seen characters and villains come and go in this amount of time, months have passed, and lives have been saved. All-in-all, we have been fairly successful! That’s not to say that we haven’t lost people though.

One of the characters that we met along the way was a blacksmith by the name of Alan Smith (Played by our other writer, Nick). He was a man in his late 30s with a wife, a steady job, and his own small business. Average Joe right? Well, not so much. He was also a cleric of the god of wisdom and knowledge that was pretty finely in tune with what his patron desired. He was a powerful warrior and caster with a strong moral compass. An interesting note, though, is that Alan was intended to be a completely “normal” person. He was supposed to view everything through the eyes of an NPC instead of a party member. The weird and quirky things about the party we’re completely lost on him and some of our choices seemed like foolhardiness in his eyes. But with all that said, Alan was not (and never could have been) a “normal” human being.

See, the whole idea behind most tabletop RPGs (DnD especially) is to make your players the heroes. The stars of the show! With this being the case, it doesn’t matter how off-beat a character acts or how droll they tend to be, they are extraordinary beings that are destined for greatness. It’s simply their destiny.

So when you’re planning your next RPG character, just remember that you are destined to be so much more than “normal.” Make your character your own, not matter where they fall on the scale from average to ludicrous. The whole world is in your hands, and your destiny is to shape it.

Thank you so much for reading! If you want to keep up to date with all of our articles, be sure to check us out on Twitter @Skunkosourous or @nblogcollective.

If you want you hear our thoughts unscripted, our podcast is now on iTunes! Search “npod collective” and be sure to let us know what you think! For special access to the bloopers and expanded content on those podcasts, be sure to check out our Patreon by clicking here.

Thank you again for reading, and as always…

HAPPY GAMING!

One thought on “Why “Normal” can’t exist in RPGs

  1. I always prefer to create a character first, then see how I can bring him/her to life through the mechanics of the game… that being said, how would you make a “David the Gnome” healer character in D&D 5e at level 8?

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s