So as we all know the newest FFG game “Star Wars Legion” was released this Friday. I had the good fortune of obtaining my very own core set, and I have to say that I am happy with the game as a whole. Today I am going to go off of my first impressions of the core set without any expansions to help you readers find out if it is worth the ninety dollar investment that is the price.
The box: This is by far the smartest box that FFG has put in any of their Star Wars games. I say that because once you open it up you come to find that there is a plastic insert with multiple small cubbies that can hold all of the components of the game and also, just maybe, a few extra packs as well. This is relieving for me because I did not want to buy another tool chest this weekend. The larger pieces like the AT-ST will most certainly not fit into the cubby spaces but more than a couple of units will fit with the other pieces. Every component of the game comes with a small plastic baggie making you feel like a drug dealer, but that helps with organizing the single sheet of cardboard tokens needed to play the game. The box is sturdy and will work as storage space for any beginner players easily.
The minis: I was expecting a serious building project when I picked up the core set for Legion. I’ve heard tell of the horror stories that come from trying to put together warhammer pieces and the like and was honestly not expecting to have the time to finish the build before I wrote this article. What I got was about two or three hours worth of kindergarten level puzzles. The models in legion come in a few pieces that are intuitively and easily put together and glued. Honestly the toughest part of the build was the speeder bikes and there was not much to that. I could not decide if the pieces needed to be assembled or if I was just being thrown a bone because you are supposed to build minis while playing a war game.
The rules: Legion’s rule book comes in at about twenty pages. The “need to know” rules are outlined in a cool thirteen to fifteen pages. I did not find those rules any more or less difficult than the rules for Xwing, Imperial Assault, or Armada. The only thing is that these style games are easier to learn from a person than a book so if you are not the rules person then maybe go to the local game store for help or a couple of rounds of play. The game fits into basically three phases making one round and having six rounds of play for a match. The first phase is the command phase where players use their command cards to bid under for the initiative and then activate the units to the amount of the bid. This means that in most rounds of play you will not be activating all of your units. When you make your bid the card you used to bid will then be discarded so players have to think twice about when to bid low for the surprise attack.
The next phase is the activation phase. Players take turns activating characters and giving them actions to move the battlefield. This is a normal wargaming thing where activated units can attack, move, defend, and buff themselves out. There is not too much more to it then that. Players will use range rulers and movement rulers produced by FFG rather than measuring distance.
Finally is the clean up phase where players tidy up tokens, take care of unit stuff and other things like that.
Some other things I did not mention is the unit panicking rules, or the vehicle damage rules but they are pretty simple. Attack and defense is pretty standard FFG. You need dice to atack and dice to defend. Be sure to buy a second dice pack when you buy the game! It is just a necessary part of playing these FFG games, trust me. Honestly the only thing that I did not like is that the in depth rules are actually downloaded on the FFG website. There were a couple of sessions in the book that said to refer to said online rule book for more details. I did not like that just because I may not always be next to a phone or a tablet when I am playing these games and I would prefer the paper alternative.
The experience: Playing the game was quite fun. Having to balance my actions with initiative, picking the perfect time to strike, slowly trying to lure my enemy out and then bum rushing them. All these things brought the strategy home for me. I really enjoyed the free form movement of the game and the possibilities of putting my troops wherever I wanted. The game is what a lot of people were looking for in Imperial Assault, and I am going to be putting more money into this in the future. I’m eager to see what competitive players put together for breaking the rules, and building their armies. I felt just like a general looking over my battlefield and calculating losses, gains, and probabilities while I attempted to crush my foes. This game would surely make Nikola Tesla (who made the first marketed Wargame) proud!
Star Wars Legion is something that is brand new and exciting for me to play. I’m looking forward to seeing what the game has to offer in the future. If anyone has questions about legion then they should use our contact us page to send out an email and we will be happy to respond.
Thank you for reading my article about Legion. If you liked our article then be sure to check out our other articles with the link below. You can also follow us on Facebook, Patreon and Twitter @nblogcollective. Be sure to check out our new podcast and as always,