Today I get to talk about a relatively new game called Kaiju Crush. Published this November by Fireside games, it is surely a treat for anyone who picks it up. Not including setup and tear-down, this game takes about 30 minutes to an hour. Kaiju Crush is a point based game that covers the attack of two to four (players) monsters and their destruction of a city. I found the rules very entertaining, easy to play, and dynamic in its strategy making.


First we are going to have to go over the material components of the game. Kaiju Crush’s board is made from multiple module tiles making it a modular game. I for one love modular boards because of the varied game play. I’ve been able to put together a few games now and the board composition has made a significant change in game play every time. On top of that I very much enjoyed how the board size changes with the number of players. The game ends when your players have nowhere else to move, so the game will last as long as the players are strategic. One of my games only had one tile that was unsmashed in the end (you cant smash parks). 20171112_195229The tiles themselves felt tough and substantial while the cards were of a normal stock. The price on this game 29.95 is beyond fair for the materials you get and its obvious Fireside wants to make a game that anyone can purchase without breaking the bank. The best part of these tiles and player resources is that all of the rules you need are in the pieces you play with. Players each get a nice little rule reference card, and the battle rules are clearly outlined on the player’s monster tokens.

The flavor itself was great. I’m a big fan of the corny old monster movies and Kaiju Crush follows that spirit. There are different types of infrastructure that result in different point gathering in the endgame, and all of the monsters have their own theme and style. The monsters also have unique power ups that a smart player will take into account.


The rules to Kaiju Crush are not too difficult to pick up. Honestly I spoke with Justin and in his quick explanation I had gotten the rules almost completely. I did read through the rules though and I will attempt my retelling in a short paragraph. The players starting points are shuffled in with the tiles that make the board. Once the tiles are set players are assigned power ups and moves randomly. The power ups are one offs that can be used to mostly get players around the board in unique ways. From there players choose between their personal move and the community move. If they move on, or adjacent to monsters they can fight to potentially steal spots and gain victory points. Once all of the players are out of moves the game ends. After that the players will judge the quality of their destruction with interchanging objective cards. There are four different objectives with multiple different goals so this element of the game is constantly fresh as well. After that victory points are added from the fights you have won, the objectives you have completed, and the tiles point value themselves. After that the person with the highest score wins.

I do have to add one more explanation. The monster fights are based on a modified version of rock paper scissors. Each player draws five cards and you lay down a monster part that beats another but can be beaten as well. Those rules look a like this

This little picture shows the rules for combat, this monster’s power up, and some cool art that shows off the monster.

On top of that Kaiju Crush has rules for just a straight up monster battle game where players can take away less of the tile crushing strategy and focus more on the monster brawling. I for one love the strategy that is involved with moving the monsters so I do not see myself playing this modified rules version any time soon, but if you are looking for a quick game,or maybe you’re playing with less strategy oriented people then you can give that a go.

Setup and tear-down were both pretty easy to do, it’s just a matter of getting everything together. The only downside with modular games is that sometimes they can be tricky to pick up, but the positive with Kaiju Crush is that everything categorizes really well so players can do their part and pick up gets really easy. As long as everyone just lumps up all of their matching cards and pieces then everything will fit into a plastic bag and the game puts up really easily.

Bailie and Peter are getting ready for a fight!

All in all I had a lot of fun with this game. Fireside Games took a few different really fun concepts and put them together in a fun and meaningful way. This game is definitely going to stay in my weekly rotation and I especially look forward to taking it to the board game group that we started for kids in order to teach them the values of board games. (I might write about that later this week). It will be cool to show them a fine example of the board games coming out of our region. I encourage anyone looking for a fun monster mash to click this little link here and pick up a copy today. You can see some of Fireside’s other games by clicking here.

Thanks for reading about Kaiju Crush in all of its giant monster glory! If you liked that review then feel free to check out all of our other reviews about various games in the categories in the top section. Also be sure to follow us on Twitter and Facebook @nblogcollective. You can check out our Patreon here and get a look at some of the rewards we have available for backer, and as always,

Happy Gaming!

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